![]() We would think that this is ideal and all emulator developers aim for this. All games, including the hacked ones, that work on accurate emulator would work on real hardware as well. It’s completely comparable to preserving any work of art. Preserving their functionality in binary form would be perfectly preserving their workings to the coming generations. Consoles are physical object that will break down eventually. Historically accurate emulation would be ideal. If you take a look at how big of a mess ZNES is (and the insane amount of bugs still pop up) You realize that ZNES ultimately has already failed it’s mission as an emulator. Emulation is a process that takes a lot of raw processing power above all, thus a clean and simple code is vital. If the other can’t be emulated accurately, then imagine how the other is emulated at all. I wonder if people realize that console emulation has two parts emulating the console and the game. ![]() It takes 3Ghz to run nearly perfect SNES emulator. If you’re thinking that your computer is good enough to run SNES emulator, you might be right. Accurate emulation is something that most devs aren’t concerned for simply because accurate emulation demands a high-end computer. ![]()
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